
This technique is now silly compared to just importing VRML in 3DS MAX 2.5, but
hey I don't have 2.5, and it's a historical document. (that is to say that 3D
Studio Max imports and exports VRML 2.0)
This is a way to get a VRML model into 3DStudio Max or other modeler. The model
is not particularly useable after this conversion, the point is to get a proxy
of the model into the editor. You can then animate a camera around it, or build
further geometry in the correct scale and placement.
-
- The first thing I do is to make a file in 3DS max. just create a cone,
this will be the reference object to align the scale and orientation of
the models.
- You may want to place it somewhere off to the side so that it
does not intersect your VRML model later.
- Save the max file and export the cone to a VRML file.
- inline or cut and paste the cone VRML into your VRML file.
-
- Open the VRML file in GL View.
- Export the file as a .raw
- this will unfortunately make the whole file one single colored object.
- Open the .raw file in WCVT2POV and export it as a .dxf
-
- You can now import the file into 3DS max, or other
dxf compatible modelers.
- You should import the .dxf into the file you made the cone in.
You will see that you need to rotate and move the dxf object to align
it with the original cone, but after you do when you export to VRML
you can just inline or cut and paste the file into the original VRML file
and it will be aligned perfectly.