HALEAGAR

This technique is now silly compared to just importing VRML in 3DS MAX 2.5, but hey I don't have 2.5, and it's a historical document. (that is to say that 3D Studio Max imports and exports VRML 2.0)
This is a way to get a VRML model into 3DStudio Max or other modeler. The model is not particularly useable after this conversion, the point is to get a proxy of the model into the editor. You can then animate a camera around it, or build further geometry in the correct scale and placement.

  1. inline or cut and paste the cone VRML into your VRML file.
  2. Open the .raw file in WCVT2POV and export it as a .dxf